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360 VR Video & Panos
360 Motion VR, MatterPort & Panoramas
360 Motion VR
Most of my work these days is geared towards 360 VR video production and looking at different ways to move the cameras without causing nausea for the viewer.
One of the most challenging aspects of moving VR cameras is stabilization while shooting and in post. Gyros, gimbals and isolation plates all help but every project has different variables. Smaller cameras are easier to move but lack dynamic range. Larger cameras are harder to stabilize but yield better visuals. Finding the correct balance for any production is challenging.
My VR Work in 2017
Tourism and Cultural projects are important aspects of my work. Telling stories with VR about museums is an avenue of exploration that has great potential.
Many of the museums I work with are excited about the VR video content possibilities. Event coverage, education and marketing videos are just some of the topics we are exploring.
Visit my Virtual Tour of the U.S. Capitol in Washington DC by clicking on the image of The President's Room
What is Matterport VR?
Matterport Cameras can capture fully immersive 3D models of physical spaces at about 1000 sq ft an hour. At the moment the max is a tour of 10K sq ft and it can only do interiors for the most part. Direct outdoor sunlight causes problems. Nevertheless the technology is just beginning and for Interiors of all kinds it does offer huge marketing potential.
I have worked with the camera and can attest to ease of use. It is without a doubt another big VR technology but has a very narrow market from a video production perspective.
Animation of Static Panoramas in AE
VR 360 Video for Architecture
Over the last few years Architects nationwide have started to preview their work using Head Mounted Displays. Inexpensive to do, immensely useful with a modest learning curve this VR revolution is stating to extend into project storytelling.
With the latest VR cameras telling stories about the built environment has reached a new benchmark of production ease. While the post production remains challenging, traveling and shooting has gotten much more friendly.
My Virtual Tours Projects
If you want to tell a story about a Structure with a limited budget it is hard to beat the value of Spherical Panoramas stitched in PTGUI.
Creating a video narrative with still images is effective but using a image sphere in Post is much more immersive. There is just more image real estate with a sphere.
Key frame animation of a sphere in Post is a great way to narrate with voice over using nice smooth pans. Literally you can get the perfect pan in Post using this method. Plus you have the advantage of using HDR to make sure the highlights and shadows appear as desired. Here is an example.
For large buildings like Museums and Historic Properties, virtual tours shot with photos are both inexpensive and easy to assemble. The key to great imaging of VR Tours is adding High Dynamic Range assembly to the shoot. It gives infinite possibilities to reinterpret the image in Post.
Many retouching tweaks to the still images can be achieved for the perfect visual experience. Video embeds and still photos are easy to add to make the tours more interactive and fun. I have used Photomatix and PTGUI for about 10 years now.
A few favorites from the U.S. Capitol Visitor Center Museum shoot can be found at this site link at www.youvisit.com. Youvisit has free hosting as well which is a bit hard to find these days.